Samsung 830 SSD Solid State
Drives for Power Gaming
Compared
to his or her console gaming counterparts, the dedicated gamer on PCs
has always been a tinkerer,looking for the CPU, graphics card, audio
card, memory and peripherals that will produce a better overallgaming
experience. The same trend has been true for mass storage of games,
which has evolved from floppydiscs and CD-ROMs to DVDs and hard drives.
As awareness builds of the advantages of solid state drives (SSDs) over
their rotating media predecessors, asthe proliferation of flash memory
into mobile devices fosters expectations of instant-on consumer technologyproducts,
and as the ultrabook category expands beyond Apple’s MacBook Air
line of laptops, we expect more
gamers to seek out SSDs as part or all of their internal storage solution.
For this white paper, Hit Detection downloaded from Valve’s Steam
retail store 25 PC games released withinthe past five years. Based on
our comparison of PC games running off of the Samsung 830 SSD solid
state driveand a traditional rotating media drive, we found:
• A 21 percent average improvement in load times when starting
up a game, with a peak improvementof 55 percent.
• A 35 percent average improvement in load times when loading
a game’s save file, with a peakimprovement of 63 percent.
• First-person perspective titles demonstrated the most consistent
benefit with respect to game loadtimes, with three of four titles showing
improvements of more than 30 percent.
• A 77 percent improvement in Windows 7 boot times
• Anecdotal improvements, including faster restarts from sleep
mode, and less hitching at autosave checkpoints
Hit Detection also spoke with the vice presidents of technology at two
prominent U.S. game publishers to get their take on the potential of
this technology. They said:“We could have much more immersive
worlds than we have right now, and larger worlds too.”
There is sufficient benefit from SSDs in terms of boot times and load
times alone that from the perspective of performance, dedicated PC gamers
should strongly consider SSDs as a viable option, whether they are upgrading
an existing machine or purchasing a new one.
However, the main challenge that SSDs face from the consumer’s
point of view is that the rate at which consumers are acquiring and
generating new content—from music and Hollywood movies to multi-megapixel
photos and high definition home videos—their desire for high-performance
storage may be outstripped by their need for increasingly high-capacity
storage. This in turn favors traditional rotating media drives because
of their lower cost per gigabyte. Assuming that this situation will
exist for the foreseeable future, we suggest that solid state drive
manufacturers like Samsung and PC manufacturers like Alienware encourage
dedicated gamers to consider
RAID setups where an SSD is paired with a traditional rotating media
drive for the dual benefits of increased performance (SSD) and largest
possible capacity (rotating media).
They must also reach out to game developers, many of who have become
active in social media, to help increase awareness of the advantages
of SSDs among both the developer and gamer communities. Because while
the basic benefits of SSDs—faster load times—do not require
any optimization, it is the possibilities that come when developers
build their games around the presence of flash-based storage that are
truly exciting. More complex artificial intelligence (AI). More detailed
animations. More realistic physics. More simulations running simultaneously.
But for this to happen, console, PC and component manufacturers will
have to come
to terms on a model that allows SSDs and flash storage to proliferate
in these devices to the point where they are effectively a standard
rather than an option.
As part of our research for this white paper, we interviewed the vice
presidents of technology at two
prominent console and PC game publishers, both of whom agreed to speak
with us on a not-for-attribution
basis.
Both men told us that that there would be several considerable benefits
if consoles and or PCs were
standardized around solid state drives or flash memory. First, accessing
data would be faster, both in terms of
streaming and accessing multiple files. As the VP of Company #1 told
us, “It’s not just speed of data
streaming off the disc, it’s how quickly we can recover multiple
files. And seeking around on the disc to find
the files is a lot faster too.”
Second, their respective companies’ games would not have to use
RAM to cache textures and geometry.
Instead, they could free up that RAM for other game-related uses, because
they could count on a flash drive
to quickly stream those textures and geometry as needed. As a result,
the RAM they would free up could then
be devoted to the following purposes:
• More complex AI
• More detailed animations
• More realistic physics
• Additional simulations
In other words, SSDs and flash memory could clear the way for developers
to bring their game worlds to life
more vividly than they can today. The VP of Company #2 distilled it
this way: “We could have much more
immersive worlds than we have right now, and larger worlds too.”
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